The introduction of vigors in B:I and the distinct lack of any sort of arial elements (why was I not fighting between buildings that were moving/shifting/sinking at any point in the game dammit?) Makes me distrust the game dev's ability to innovate in combat even while I trust their story chops. So without story, I can understand the gripes. It's like playing through a linear narrative, and that narrative is well constructed. And when it comes down to it, no Bioshock game allows the player to affect the game world or alter the story path. I kept wanting to see the story push forward. I found B:I's gameplay to be pretty humdrum and I found all the combat sequences got old for me real quick. But dishonored's play style is so adaptable it was a natural fit. I thought Dunwall City Trials was sorta lame looking and I bought that and *loved* it. I'm uncertain an arena style DLC for B:I would be any good. "New stories" is not the same thing as saying that "all 3 DLC will be story-driven". In any event, fans who are surprised by today's release shouldn't believe that IG/2K lied about the "all of the DLC being story-driven", because they apparently never promised it.Instead, it looks like fans have either misinterpretted the above press release, or they made up the idea from whole cloth.IG/2K apparently never officially said the DLC would all be "story-driven content".
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